06.01.2015 - 15:36
How do you tell which strategy other players are using; what are the key Indicators? Assume we can't see their most favored strategy in their profile. Blitz Fast expansion DS Helicopters, marines GW Slow expansion, a lot of militia IF Slow expansion, most attacks are against neutrals MOS Marines (although, unless you spot them, would you ever know?) NC Transports more than 15 units on a transport PD Slow expansion, most attacks are against neutrals SM Good expansion, a lot of bombers How can you differentiate between GW, IF, and PD?
---- "The best way to deceive a knave is to tell him the truth." Ivan Panin http://atwardatabase.weebly.com/
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06.01.2015 - 15:39
GW slow espansion, able to make larger number of troop in 10k than mos. PD is just mostly Infantry and infantry are op as hell with upgrade, but Relentless atack would woop it's arse If a pd player play w/o upgrade. AND look at the battle of menue and you will probably likely know
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06.01.2015 - 18:32
Or simply watch his moves in turn 1. You are able to see the moves via your battle screen. Infantries? Which lead us to next question: How much he sent? If he went +1 or +2 infantries against militias then he is not IMP. If he went +3 or more, he is imp. Did he send equal amount of infantries against militias? Then he is IF. Bombers? Air Transport too? then SM. Tanks? Mixed with infantries? then GC or HW. Alone? RA or IF. Marines? watch next question. Lot of marines? watch next question. He picked a big country and had few funds left for expand (let's say he is playing 10k and pick germany, he would have 1.1k for expand) but still using lots of marines? then GW. Else? Watch next question. Is he using militias or infantries for expand? Militias = GW. Infantries = MoS or HW. Did he researched a place that you though was TOO far away? blitzkieg.
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07.01.2015 - 02:28
IF = opponent make little walls,only wall important city's,his militias can't move. So pretty easy. GW= opponent uses many marines,militias,don't use infantries. PD= opponent buy air transports because he have money,use militias,infantries.
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07.01.2015 - 21:19
op guide
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08.01.2015 - 08:29
So no way to know if he is gc or hw ?
---- You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect. Miyamoto Musashi
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08.01.2015 - 08:45
HW: more presence of Marines (low cost but also nerfed att/def); usually used to keep pressure on walls and some surprise attacks. Also Subs have +1 capacity; thus, will have more presence. GC: large presence of Tank and Infantry mixed stacks due to defence weakness of Tanks
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08.01.2015 - 09:34
Best way of knowing your opponents strategy ------> "hey dude what strat r u?"
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08.01.2015 - 13:02
GW: Check if militias are mobile and, ofc, presence of marines in battle report IF: View the way walls are built. Inf built wall probably indicate the use of IF PD: Most used strategy. But in fact, it is not very distinguishable. Best way is to check the range of militia, and player's composition of his or her troops
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