12.03.2022 - 09:21
I think these strategies below should be added because they're more relevant in modern warfare. "Drone Warfare" Sentry Planes = +5 attack +2 collateral (currently 0) +5 critical (currently 0) cost -250 to 150. Bonuses = +2 attack vs tanks and -1 defense vs all other air units. Bombers = Capacity +1 (all units) Nerfs --- Infantry = -1 attack -10 cost Tanks = -1 attack All navy = +20 cost "Superior Firepower" (All Anti Air = Gains +8 defense vs Scorcher Missile) Scorcher Missile Becomes Ground Unit (so it can be carried) Anti Air = +10 capacity (scorcher missile only), +3 def, -80 cost and +6 range. All air defense bonuses removed except Scorcher Missile. Bomber = +3 capacity (scorcher only/all unit if coding doesnt make it possible) Destroyer = +3 capacity ^ Submarine = +3 capacity ^ Stealth = +3 capacity ^ Helicopter = +3 capacity ^ Enable "Scorcher Missile" Scorcher Missile = -5 attack to 15 attack, HP +6 (currently 1), range -10 to 5 range, collateral reduced to 25 and cost at 80. Def remains the same at 1. Nerfs --- Infantry = -1 def Militia = -1 def Tanks = -1 att +10 cost
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duke u karikuar...
duke u karikuar...
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12.03.2022 - 15:16
There is currently a drone strategy on standby. At the time there were more important strategies that fit the current meta that were being released. But with the world map 2.0 coming out you might eventually get your wish. I had tested a Scorched Earth type of strategy with Leo before. It isn't as exciting as you might believe. Even for world games the missile is too unbalanced to be given its own strategy. There is currently no "sweet spot" for having a strategy that relies on one unit. (Insurrection for example) It's either too weak or too powerful.
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duke u karikuar...
duke u karikuar...
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12.03.2022 - 17:39
Superior Firepower would be an offensive strategy. 15 attack 1 def scorcher missiles is glass cannon. I can definitely see it being exciting.
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duke u karikuar...
duke u karikuar...
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