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postuar nga Permamuted, 16.12.2015 - 19:08
I just wanted to open a discussion on this topic as it is something i have always seen people complain about. A certain amount of randomness is great, can add flavour and excitement to games. However we all have those games where we feel cheated due to neutral fails, ridiculous rolls and lotto tbs. Especially in the case of neutrals where You're sending the same thing successfully for dozens of games and you think its' safe then one day you get this fail and it throws your game off.

My proposal would be to try and find a way to average out the rolls, reducing the variance in results. Currently, say for example you have a tank with 8 attack, a value between 1-8 is rolled twice and the average taken is your roll. Perhaps an increase to the average of 3 rolls for more consistent results.

In the case of tbs, i personally would just like to see lotto tbs taken out of the equation, someone throwing a 1 unit tb at a 50 unit stack both first priority moves(2% chance of success) and getting it. Maybe just cut out tbs with a <20% chance of success.

Opinions? Thoughts?
21.02.2016 - 08:45
Eshkruar nga Waffel, 21.02.2016 at 08:35

Eshkruar nga SyrianDevil, 20.02.2016 at 16:02

Eshkruar nga Waffel, 21.12.2015 at 10:06

@Clovis in this thread xaxa
Eshkruar nga Permamuted, 26.07.2015 at 07:35

"inverse rankism" lol.

> makes guides on europe+
> tries to convince us he knows what hes talking about when it comes to the metagame.
> thinks hes the king of adapting and map/setting diversity.
> makes thread asking for italy expansions after playing eu for 4 years
> rank 12
> 4 years
> rank 12
> 4 years!
> rank 12


LOL REPPED

Thnx, you're welcome.

Nice spam
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duke u karikuar...
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26.03.2016 - 17:57
I'd like to change my stance.

I think that atWar should'be more random.
duke u karikuar...
duke u karikuar...
26.03.2016 - 23:47
Eshkruar nga clovis1122, 26.03.2016 at 17:57

I'd like to change my stance.

I think that atWar should'be more random.


Boy I love me some randomness

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duke u karikuar...
duke u karikuar...
27.03.2016 - 07:52
Eshkruar nga ROYAL, 26.03.2016 at 23:47

Eshkruar nga clovis1122, 26.03.2016 at 17:57

I'd like to change my stance.

I think that atWar should'be more random.


Boy I love me some randomness




I'll promise you that if you repeat that battle with exact units a couple of times you'll realize what I mean.
duke u karikuar...
duke u karikuar...
02.04.2016 - 17:39
Eshkruar nga clovis1122, 27.03.2016 at 07:52

Eshkruar nga ROYAL, 26.03.2016 at 23:47

Eshkruar nga clovis1122, 26.03.2016 at 17:57

I'd like to change my stance.

I think that atWar should'be more random.


Boy I love me some randomness




I'll promise you that if you repeat that battle with exact units a couple of times you'll realize what I mean.


the problem is, that amoks battlecode sucks, this too armies fight for their own and not together. So they havnt any stackbonus.

and i support this "Maybe just cut out tbs with a <20% chance of success"
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"War is nothing but a continuation of politics with the admixture of other means."
― Carl von Clausewitz
duke u karikuar...
duke u karikuar...
02.04.2016 - 19:27
Eshkruar nga clovis1122, 26.03.2016 at 17:57

I'd like to change my stance.

I think that atWar should'be more random.


lol from what you said to me you want less random variance in results. So you actually want aw to be less random. But because you don't know how to english properly yet, you just stated the exact opposite of what you want and confused a lot of people.
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duke u karikuar...
duke u karikuar...
02.04.2016 - 19:46
If only they knew...
duke u karikuar...
duke u karikuar...
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