26.02.2011 - 18:45
Used a nuke against two militia. Two militia came out unscathed and my nuke was destroyed. Before you ask, I used the nuke against the two militia because that was what he had left. Is this a bug or did my Russian opponent have some sort of awesome luck?
---- Our Mahdi will have a broad forehead and a prominent nose. He will fill the earth with justice as it is filled with injustice and tyranny.
duke u karikuar...
duke u karikuar...
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26.02.2011 - 19:32
Same with a the non nuke missle. The discription said don't use in groups. so i sent one missle and one infantry against one maltia no effect.
duke u karikuar...
duke u karikuar...
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26.02.2011 - 19:45
Umm spec, sorry that iam bein a grammar nazi but....you might wanna change that cus i could hardly read it lol
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duke u karikuar...
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27.02.2011 - 01:28
Nukes, like all units have a possible attack of 1 - max attack. So it's possible you got quite unlucky and the roll was below 7. Nukes, on the other hand, have only 1 HP, so they only get one roll before they're disintegrated. It might be that a minimum roll needs to be implemented.
duke u karikuar...
duke u karikuar...
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27.02.2011 - 12:16
Ah. Is it possible to use nukes with other units?
---- Our Mahdi will have a broad forehead and a prominent nose. He will fill the earth with justice as it is filled with injustice and tyranny.
duke u karikuar...
duke u karikuar...
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27.02.2011 - 12:38
Ivan, to me, all the missles are useless. Every time I use them, they always get killed by miltia or a tank or something.
duke u karikuar...
duke u karikuar...
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27.02.2011 - 13:28
so far ive found a long range missile, if this a nuke, I agree a min roll should be implemented, but further, i think the attack should be increased as well. long range missile attack 40 arb 20 hp 1 so if we roll max, we kill 5 units, with a max roll and arb roll of +2 we can kill 6... seems pretty benign in my opinion as far as nukes go. in my battle sim, these units dealt 1 or less casualty in 20% of battles v. a stack of infantry i would like to see something that deals a min of like 35 damage with a max of 100 long range missile attack 100 (min 35) arb 20 hp 1 Casualties(v. 100 Infantry) Battle #1:-7 Inf Battle #2:-8 Inf Battle #3:-9 Inf Battle #4:-8 Inf Battle #5:-10 Inf Battle #6:-9 Inf Battle #7:-10 Inf Battle #8:-8 Inf Battle #9:-5 Inf Battle #10:-14 Inf Battle #11:-7 Inf Battle #12:-8 Inf Battle #13:-14 Inf Battle #14:-10 Inf Battle #15:-5 Inf Battle #16:-5 Inf Battle #17:-10 Inf Battle #18:-6 Inf Battle #19:-5 Inf Battle #20:-12 Inf I think the2e numbers will make the missiles more impressive and fun to play with but at the same time not shift game balance just because you found one
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duke u karikuar...
duke u karikuar...
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27.02.2011 - 13:30
Agreed. This sounds great.
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duke u karikuar...
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09.03.2011 - 18:14
The nukes aren't really nukes... But theyre great for leaving in a city with like 50 infantry/militia...
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duke u karikuar...
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10.03.2011 - 01:50
We don't want to make rare units too overpowered, do we? There's a more powerful nuke, though (disabled atm), with the attack of 200. This might be a bit overboard.
duke u karikuar...
duke u karikuar...
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10.03.2011 - 11:53
Perhaps add an average amount of units per player on the map should have to unlock the more powerful rare units, as the more units there are the less chance there is such powerful rare unit may be too overpowered Well atleast that would even it all out wouldn't it? Even a higher chance of obtaining a similar rare unit after someone obtaining one might be interesting too.
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