mer premium hiq add
postimet: 9   u vizitua nga: 65 users
18.07.2013 - 03:33
So i havent seen the post before, but maybe there can be triggers in atwar? example: ww2 game, japan conquers Hawaii, an event pops up where the national morale so high is that everyone is volunteering, and 20 inf pop up in tokiyo, or a event for usa, where the national militiia is called, and 100 militia units apppear around the us

or if british africa defeats the 10-20 men of Germany in africa at the start, british africa gets 20 tanks or something or a operation torch starts, which effectively spawns 15 tanks on a boat

this is handy for scenarios, especially for realistic scenarios, also a unit cap trigger, a remove unit trigger, a income+- trigger, a unit reaches a certain point trigger, a country changes sides trigger, it will make immensive amounts of possiblities and scenarios will have more realism, more gameplay and if you really go for realism, this will be good
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duke u karikuar...
duke u karikuar...
18.07.2013 - 03:41
 Ivan (Admin)
Eshkruar nga OKELEUK, 18.07.2013 at 03:33

So i havent seen the post before, but maybe there can be triggers in atwar? example: ww2 game, japan conquers Hawaii, an event pops up where the national morale so high is that everyone is volunteering, and 20 inf pop up in tokiyo, or a event for usa, where the national militiia is called, and 100 militia units apppear around the us

or if british africa defeats the 10-20 men of Germany in africa at the start, british africa gets 20 tanks or something or a operation torch starts, which effectively spawns 15 tanks on a boat

this is handy for scenarios, especially for realistic scenarios, also a unit cap trigger, a remove unit trigger, a income+- trigger, a unit reaches a certain point trigger, a country changes sides trigger, it will make immensive amounts of possiblities and scenarios will have more realism, more gameplay and if you really go for realism, this will be good

We're planning to add missions (personal and public) at some point. It's a lot of work, though, so no promises yet.
duke u karikuar...
duke u karikuar...
18.07.2013 - 05:01
I agree with term hats must be the next update!
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duke u karikuar...
duke u karikuar...
18.07.2013 - 06:54
I think its great if we will have missions atleast in scenarios

however i do like a free hat
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duke u karikuar...
duke u karikuar...
18.07.2013 - 07:15
Triggers/Missions over hats in my opinion so Scenarios can benefit for the better of it.
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"Another such victory and I come back to Epirus alone" - Pyrrhus of Epirus
duke u karikuar...
duke u karikuar...
19.07.2013 - 14:15
 Utah
Eshkruar nga Ivan, 18.07.2013 at 03:41

Eshkruar nga OKELEUK, 18.07.2013 at 03:33

So i havent seen the post before, but maybe there can be triggers in atwar? example: ww2 game, japan conquers Hawaii, an event pops up where the national morale so high is that everyone is volunteering, and 20 inf pop up in tokiyo, or a event for usa, where the national militiia is called, and 100 militia units apppear around the us

or if british africa defeats the 10-20 men of Germany in africa at the start, british africa gets 20 tanks or something or a operation torch starts, which effectively spawns 15 tanks on a boat

this is handy for scenarios, especially for realistic scenarios, also a unit cap trigger, a remove unit trigger, a income+- trigger, a unit reaches a certain point trigger, a country changes sides trigger, it will make immensive amounts of possiblities and scenarios will have more realism, more gameplay and if you really go for realism, this will be good

We're planning to add missions (personal and public) at some point. It's a lot of work, though, so no promises yet.


Thank you Ivan, this will work really well in my Crusades scenario.
----
The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
duke u karikuar...
duke u karikuar...
19.07.2013 - 19:10
AtWar Aventures
Llogaria u fshi
Eshkruar nga Guest, 19.07.2013 at 14:31

Eshkruar nga Pyrrhus, 18.07.2013 at 07:15

Triggers/Missions over hats in my opinion so Scenarios can benefit for the better of it.


Hats were promised and asked for first!!!!


who cares about hats, other than yourself?
duke u karikuar...
duke u karikuar...
20.07.2013 - 00:45
AtWar Aventures
Llogaria u fshi
Eshkruar nga Guest, 19.07.2013 at 22:02

Eshkruar nga Guest, 19.07.2013 at 19:10

Eshkruar nga Guest, 19.07.2013 at 14:31

Eshkruar nga Pyrrhus, 18.07.2013 at 07:15

Triggers/Missions over hats in my opinion so Scenarios can benefit for the better of it.


Hats were promised and asked for first!!!!


who cares about hats, other than yourself?


More people have asked and given support for hats than this....

http://atwar-game.com/forum/topic.php?topic_id=8135


because this port is less than a 3 days old, and your hat suggestion has months lal

at this rate this topic will have more views and post than your hats post.
duke u karikuar...
duke u karikuar...
21.07.2013 - 14:16
Hmn, lets just have hats come out in the same in the same patch
Make possible for hats, and make a hatwar, were you fight to get hats

Basicly, for that to work you need missions: so if you destroy the enemy unit: the Hat, you win the game and get youre enemies hat
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duke u karikuar...
duke u karikuar...
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