08.01.2013 - 07:21
I used this as an example in another thread, but in EC's Ancient World, there is a unit called Wall that is immobile. However, with Blitzkrieg, you're able to move it around a sizable distance. I think we should be able to add negative stats for range at least, so we can create units like Coastal Battery (-4 range, high def against ships) that are still immobile with Blitzkrieg. Or, of course, you could modify Blitzkrieg so it doesn't improve range if range=0.
---- "If in other sciences we are to arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics." -The Opus Major of Roger Bacon
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08.01.2013 - 08:00
Or you could simply set the role to something like Ground: Other, then it won't be affected by the different strategies.
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10.01.2013 - 08:42
are other units not effected by ANY strategies? I thought they were only exempt from specific strategies (GC, SM, GW, etc.) but were still effected by broader strategies (Imp, blitz, IF, etc.)
---- "Bitches ain't shit, but hoes and tricks" -Mahatma Gandhi
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11.01.2013 - 19:31
All units are affected by Blitz, IF, and Imp, as they should be. As the original post said, Wall is an Other unit that is now mobile with Blitz.
---- "If in other sciences we are to arrive at certainty without doubt and truth without error, it behooves us to place the foundations of knowledge in mathematics." -The Opus Major of Roger Bacon
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12.01.2013 - 10:47
I think the wall in EC's Ancient World is categorized as Ground: Other.
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12.01.2013 - 13:43
Yup
---- The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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