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I think to enhance details in scenarios, we need triggers. Triggers occur when you do something that causes another event to occur, for example:
"If China takes Mongolia, a Russian army will spawn with 10 units of infantry."
Or with diplomacy
"If the US allies Free France, 3 US O.S.S units spawn near Free France's capital."
"If Mongolia takes Taiwan, 5 units of Patriots appear in Taiwan."
Those are just some examples. I'm not entirely sure if this would require changing the engine or just adding to the game engine, so here I post!
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Support
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The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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I will enjoy to see it implemented.
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Not sure if it's possible to implement, but if it's, it should be at the to-do list.
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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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Eshkruar nga Pinheiro, 11.01.2013 at 07:38
Not sure if it's possible to implement, but if it's, it should be at the to-do list.
Yeah, it might be a little complex. Maybe Empire Earth II's scripts would be a good example to follow.
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Blackshark Llogaria u fshi |
Blackshark Llogaria u fshi
Would be awesome! Support!
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Support if it can implement
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"Bitches ain't shit, but hoes and tricks"
-Mahatma Gandhi
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Can this be implemented? Ivan nor Amok have replied to this thread yet, does that usually mean 'no'? ![](/images/smilies/necro.gif) (I love that "necro" emoticon)
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Eshkruar nga Pinheiro, 11.01.2013 at 07:38
Not sure if it's possible to implement, but if it's, it should be at the to-do list.
I'm thinking the same, I'd support beyond a doubt though regardless.
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Eshkruar nga Amok, 12.03.2012 at 07:05
Why? It's much easier with the popup thingie buttons...
Eshkruar nga Amok, 15.05.2013 at 06:51
Wow man, you're so wrong, I don't even know where to begin with ![](/images/smilies/noidea.gif)
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sandtime Llogaria u fshi |
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Seems like an excellent idea.
While I'm here, for scenarios, how about if the maker can select who is allied to who in a non team match, for example, In ww2, the allies would be allied, but just at peace with russia.
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"You know better, I know you know better, and you know you know better."
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Seems like an excellent idea.
While I'm here, for scenarios, how about if the maker can select who is allied to who in a non team match, for example, In ww2, the allies would be allied, but just at peace with russia.
Someone suggested that before, I think it was ezz, back in AtWar Alpha. I wish they'd have that as well.
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Support! We need this.
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I really would like triggers still, I forgot about this thread!
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Death1812 Llogaria u fshi |
Eshkruar nga Meester, 17.02.2013 at 03:07
Support! We need this. ![](/images/smilies/thumbup.gif)
support
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Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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Trigger it!
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Trigger it! ![](/images/smilies/thumbup.gif)
nice pun
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If this is implemented, I will be trigger happy.
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Support.
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