28.05.2014 - 17:57
The clan with the higher comp % wins
---- It's not the end.
duke u karikuar...
duke u karikuar...
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28.05.2014 - 22:45
Not really sure how easy this'd be, but please add more starting cash options, in intervals of 1000 or even 500 if you feel like it. There'd be a lot of new possibilities for normal atWar, but it'd be even better for custom maps like Ancient World. (Also, I completely agree with TopHat's suggestion #2 down there. The randomness of neutral reinfs can really screw things up for one player or team. You know that feeling when you're Turkey, and first turn Bucharest has 7, Sofia has 5, Athens has 9, stuff like that?
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28.05.2014 - 23:56
I don't know how difficult the following is to implement. But here it goes. 1) remove units when an enemy dies. (they become neutral units) gets really annoying. 2) The game's neutral unit generator for cities is pretty random, it can often make it unfair for a player at times. (for example: Paris has 8 neutral infantry normally, but sometimes it changes to 9 first turn. This can affect one's expansion. It can also cost battles too. We have to attack those cities with a little more power just in case it does change.) I suggest that neutral cities should be reinforced with 1 unit on the reinforcement turn, just like player cities. So that players can preempt it and this would also make it equal for everyone. 3) Add different sounds effects for each unit in the battle phase. (I know most just skip the battles, but this could add a "cool" element to the game. For example, a bomber attacking would sound like a bomber dropping bombs, tanks would sound like tanks, helicopters (propellers) etc.. Thanks for the thread!!
---- Don't trust the manipulative rabbit.
duke u karikuar...
duke u karikuar...
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29.05.2014 - 00:30
Allow team chat while picking countries in team games!
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29.05.2014 - 04:24
Make it possible to chat with the allies while picking countries
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29.05.2014 - 06:30
No...
+
+
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+
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+
---- http://atwar-game.com/forum/topic.php?topic_id=14714&topicsearch=&page=
duke u karikuar...
duke u karikuar...
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29.05.2014 - 06:35
dont implement suggestion 1, in teamgames a player who dies can influence a game by stacking important countries to slow the victor down. this is a great strategical feature. points 2 and 3 tho are cool
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29.05.2014 - 09:22
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29.05.2014 - 09:23
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29.05.2014 - 10:02
We need sound when someone pr you. so o ppl can be on the forums or doing something else and know when sameone is talking to them on the game
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29.05.2014 - 10:18
I mean units outside cities.
---- Don't trust the manipulative rabbit.
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29.05.2014 - 10:36
I don't like this idea that much. I kind of like the randomness of the current system. Kind of forces you to play slightly different each time and keeps you on your toes so you aren't just a robot going through the motions.
---- "In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards." ~Goblin "In this game, everyone is hated." ~Xenosapien
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29.05.2014 - 10:51
1) It's unfair. 2) It currently does not add much strategy to the game. (the level of improvisation is very insignificant) 3) The fact that it would reinforce every reinforcement turn would add an improvisation factor and eliminate, the "going through the motions" I think.
---- Don't trust the manipulative rabbit.
duke u karikuar...
duke u karikuar...
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29.05.2014 - 10:59
What do you mean by 'improvisation is very insignificant' If you are Turkey and Romania gets a bonus neutral unit added and you end up not taking it, You obviously have to improvise to not only take Romania, but also change up your moves since you cannot use Romania reinforcements to do what you would normally do with it.
duke u karikuar...
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29.05.2014 - 11:09
Literally 100% of the time that romania has 7 militia or 8 even, i will attack it. -.-
---- Don't trust the manipulative rabbit.
duke u karikuar...
duke u karikuar...
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29.05.2014 - 11:12
1) Unfair on a per-match basis perhaps, but the law of averages comes into play overall here and it balances out when you look at a large group of matches. 2) (Insert Fock Argument Here) 3) I don't see how that would occur. For the first week maybe? But it will take no time for the vast majority of players to have the pattern of additional 1 unit per rein week down and everyone's play will adapt to that change permanently. It won't do anything to prevent a "going through the motions" play-style in the big picture.
---- "In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards." ~Goblin "In this game, everyone is hated." ~Xenosapien
duke u karikuar...
duke u karikuar...
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29.05.2014 - 12:34
Make chat tabbed like most online games not a drop down multi select menu. Your chats would remain that way to a greater extent.
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29.05.2014 - 14:30
Make custom maps/scenarios playable to rank 5s and above only. and maybe premium players Pros: - Encourages new players to play more to reach the level where they get to try out the flashy custom maps - Forces new players to learn basic aw skills and use of strats on the default map where these things matter. - Prevents the issue this 9 day old rank 5 player has seen which the rest of us have realised as a problem for a long time. http://atwar-game.com/forum/topic.php?topic_id=13927 - encourages premium purchases so more profit. Cons: -
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duke u karikuar...
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29.05.2014 - 14:59
The possibility of ending the game as "Draw" in team fight games plz!! like huge games that we dont have time to play them for ex asia vs USA , and so on plz add this option :3
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duke u karikuar...
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29.05.2014 - 15:06
and of course not a communist mods , what the hell does it affect you him being nazi , he is free to choice whatever he likes -_-
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29.05.2014 - 15:23
Bias based on race probably. I have no problem with a national socialist being a mod as long as he is not an open racist
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29.05.2014 - 16:24
I have a suggestion. This was in a thread I made earlier but ill just post it now. Update Maps so a Map Maker can select a group of units and place them I a group of countries. So we don't have to spend hours putting units in each country.
duke u karikuar...
duke u karikuar...
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29.05.2014 - 17:30
I suggested this a few months ago but didn't get much attention. Support!
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29.05.2014 - 19:07
last time in my game it was 8 in austria 5 in sweden 5 in norway 4 in denmark and 4 in czech 3 in NL 3 in swiss it ruined my expansion -_-
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duke u karikuar...
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29.05.2014 - 19:12
I think u guys should fix color options...color options should be more available I LOVE BLACK COLOR BT I CANT PICK IT IN 3v3 -_- cmon! i pray make it scroll system
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29.05.2014 - 19:47
I don't know if it is hard to fix but the chatbox is refreshed all the time and I lose my private messages. there might be tabs for personal messaging maybe.
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29.05.2014 - 19:55
Fix hybrid warfare - i suggest just removing the inf nerf cost and see how we go from there, [ inf to expensive and that cause no one want to play as buying inf will hurt your economy, but it your main defense also ] while community might not be fully on board, i go for +1 mov on IF for militia [ i would like to be able to wall with militia cheaply ] and if possible kill the regent or general game option for elimination
duke u karikuar...
duke u karikuar...
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29.05.2014 - 20:02
My little pony: Friendship is magic. Support for Hw an IF changes
---- Hi
duke u karikuar...
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29.05.2014 - 20:27
I did the same lol at least now Ivan and Amok are looking for it.
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