16.06.2014 - 09:31
I am proposing a new upgrade be added to the game to decrease the cost of Ground Main Attack units by 5. This upgrade could cost about 30k SP for nonpremium members and allow higher ranks to have something else to spend SP on. Also, it would allow for tanks to become more cost effective to higher ranks who primarily have reverted to using strictly infantry for both attacking and defending due to infantry being more cost effective after their upgrades are purchased. Furthermore, this would hopefully help to change the opinion of people who believe GC and RA are too expensive and allow for them to be more playable in a competitive atmosphere. Thoughts, opinions, and suggestions are welcome! Edit: Majority seems to be pointing towards a -5 cost reduction upgrade over a -10 so edited to fit that.
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16.06.2014 - 09:43
I think this is very much required. If you play the game without strats or upgrades you would find that tanks are not entirely noneffective and are actually very much required. But the upgrades and strategies have changed the game very much in favor of infs. pd infs cost 50 and have attack 4 but tanks still cost 120 and have 8 attack. That means it is cheaper and better for people to just spam infs rather than tanks since 2 infs does the job of 1 tank in attack(and also cost 20 less) and is massively better in defense. It ironic that strategy like PD is actually an offensive strategy and a defensive one just because of this reason. I suggest we introduce -10 cost, +1 range and +1 attack upgrades to be available for tanks to give a little advantage for gc or ra gamers in this game.
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16.06.2014 - 09:57
Lol +1 range for tanks in PD? o_o thats reallly not good. Tanks need to cost a lil bit less.
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16.06.2014 - 12:05
That not bad though
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16.06.2014 - 12:30
doesn't make much of a diffrence, that like deleting infantry cost
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16.06.2014 - 12:52
While id support almost any reasonable boosts to ra and gc, expendable tanks is a bit much as it hits all strats, it would be particularly powerful with imperialist as thats a >10% price reduction. pd not so much.
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16.06.2014 - 13:13
If the cost reduction is 5, then it would not be >10% at all.
---- "In atWar you either die a hero or live long enough to ally fag and gang bang some poor bastards." ~Goblin "In this game, everyone is hated." ~Xenosapien
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16.06.2014 - 13:14
Yea maybe -5 tops. No more.
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Sir Hawk Llogaria u fshi |
16.06.2014 - 15:05 Sir Hawk Llogaria u fshi
Perhaps if we wanted to reduce the cost of tanks, we could just use them in PD. Tanks may be useful for breaking the walls in 3v3. Yet I don't know what else to say, but this is what I think. Support.
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16.06.2014 - 17:22
I agree we need something else to spend SP on, but this isn't it. Upgrades that change the game will keep stacking and the higher ranks dominance is ensured. We need something else, or we include this and do the best option: http://atwar-game.com/forum/topic.php?topic_id=4792 PD itself is already far too strong for EU+ 10k. On other maps or settings, PD doesn't far outmatch everything, but if you add this it'll only push its EU+ dominance further. -5 or even -10 cost to tanks for GC/RA will increase their playability, but what use is that if they'll be against PD, which, in my opinion, reaps more rewards from this than them? PD will be able to more easily attack with its untouchable infantry AND add attack power with anks. I won't even describe the difference this'll make to Imperialist, Laochra brought some of that point up already. GC and RA on large maps is not even all that bad. They're fun to use and extremely strong. It'll just be a small adjustment there. But on EU+ the balance is more pronounced.
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16.06.2014 - 17:51
I support it as we've talked in-game. For those worried about PD getting stronger by this upgrade. It could simply receive another extra nerf on it's tanks to compensate.
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17.06.2014 - 04:02
Actually, even though it's a big reduction for imp, it wouldn't really make much difference. Imp almost always focuses on building the more cost efficient inf first, and only constructs tanks when it has spare money. Therefore tanks are almost always produced at the stage in the game where imp is limited by the amount of reinforcements it can produce that tanks start to be used, for precisely the reason that reinforcements are limited, as they are more unit efficient attackers than inf. And if imp has a bit extra money which it can't do anything with, why does it matter?
This. Also, look how this idea will be shut down as soon as something about nerfing PD is mentioned.
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17.06.2014 - 07:05
Prejudice , nothing about race
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17.06.2014 - 11:42
Good idea that I didn't see. I would support this, but it just pushes the high ranks higher. Throwing more upgrades in is not always a good thing.
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18.06.2014 - 08:03
Neither is having loads of upgrades for inf but not for tanks. I personally like the idea of things having to be built up in-game, with perm upgrades being less important. I do not support a 30k upgrade for only -5. At the very least it should be 15k for -5 but that would not be as fair as -10 for 30k.
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18.06.2014 - 10:32
-5 isn't good enough for a unit that cost 120. It should be -10. The only strat where it might make some difference is imp or gc. infs still will remain the key ingredient of this game and tanks as such will make very little difference. I just don't understand why people think it is too much of an upgrade.
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18.06.2014 - 23:39
And you all wonder why people concentrate oh so much on matching ranks in clan wars. Regardless, more upgrades do sound promising though.
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19.06.2014 - 02:42
it matters, efficiency is a very important thing in this game, it separates the good from the very good players. sm pd and imp are the most powerful strats in this game. boost ra and gc separately with the -10 but i dont think its a good idea to be hitting all the strats. imperialist in particular because this boosts imps first turn expansion not just its ability to add more offensive power to its stacks lategame. @clovis you cant compare imp tanks with gw marines, gw has received heavy nerfs to its tanks infs and its' transports to compensate for the boosts to marines and milita, imperialist only has -1 attack to its units. perhaps it might worth beta'ing though for a month or 2, the change mightnt be all that gamechanging in practice.
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19.06.2014 - 05:54
i hate when people suggest this, whos going want to test the new map? who would actually bother to commit? and proper testing would take possibly months of gameplay. not to mention the upgrade change has to be tested across all maps. most players dont have a clue whats good for them. the devs have to force it upon us, make us all play with it, then decide off the feedback. otherwise youll have some random players halfheartedly testing the change, some will cry "OMG OP" others will say its not. then nothing will change.
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