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postimet: 13   u vizitua nga: 38 users
28.03.2011 - 14:22
I was wondering if you could put in a game clock into the game the records the total amount of time that has passed by. It seems simple to implement, but what do I know? lol

Thanks!
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"Si vis pacem, para bellum" - Publius Flavius Vegetius Renatus
duke u karikuar...
duke u karikuar...
28.03.2011 - 15:28
Maybe as an option? I could go for it.
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duke u karikuar...
duke u karikuar...
28.03.2011 - 16:47
I cant think of any reasons why someone wouldn't want a game clock...
Eshkruar nga Psychostick, 28.03.2011 at 15:28

Maybe as an option? I could go for it.

Why as an option?
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"Si vis pacem, para bellum" - Publius Flavius Vegetius Renatus
duke u karikuar...
duke u karikuar...
28.03.2011 - 18:07
Screen clutter.
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duke u karikuar...
duke u karikuar...
28.03.2011 - 18:26
It could be present in one of the menus.
duke u karikuar...
duke u karikuar...
29.03.2011 - 00:16
Good idea.
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Where's the BEEF!
duke u karikuar...
duke u karikuar...
29.03.2011 - 03:40
I was thinking right next to the week number and money. That bar is already minimize-able (?) so there wont be much screen clutter... And, by 'option', do you mean personal option or game option?
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"Si vis pacem, para bellum" - Publius Flavius Vegetius Renatus
duke u karikuar...
duke u karikuar...
29.03.2011 - 03:45
Ah yes a good idea.
duke u karikuar...
duke u karikuar...
29.03.2011 - 06:30
Hmmm i've played 10 turns at 2mins each.

10*2 = 20mins

do we really need a clock?


Guess it's an o.k. idea

if there was one. i would want it nowhere in the way, under the mini map in a toggle on of button. Most would never use it but for the benifit of others blah blah blah.
duke u karikuar...
duke u karikuar...
30.03.2011 - 02:47
Why are you guys so obsessed with having your screen clear...? I propose adding it right next to the money, and that bar can be lowered already, if necessary, so you wont have to do any more programing other than for the clock itself.
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"Si vis pacem, para bellum" - Publius Flavius Vegetius Renatus
duke u karikuar...
duke u karikuar...
30.03.2011 - 04:23
Just include total time played on the score screen at the end. The only reason I can think of for this is to determine how long a particularly nasty game took for bragging rights; it's of no use in the middle of the game.
duke u karikuar...
duke u karikuar...
30.03.2011 - 14:17
 YOBA
While we're on to the subject of the game clock, may I kindly request the timer that counts down the time towards the end of a week has its font changed?

I'd like to recommend against the use of Comic Sans in such an... intense game. A digital clock display would suit the overall graphical theme of the game much more!
An example of a digital clock display is shown below if you don't know what one is!

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YOBA:
Youth-Oriented, Bydło-Approved
duke u karikuar...
duke u karikuar...
30.03.2011 - 15:17
... When you hover over the clock, you should be able to see how many minutes are left, so you can literally see how much time is left without having to estimate it for yourself.
duke u karikuar...
duke u karikuar...
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