• Games are automatically saved - so even if the server restarts, you can return back to your old game safely! This also opens future opportunities to save/load games manually and to create scenarios.

  • User stats menu, in which you can see the stats for all units in the game, with current Strategy modifiers.

  • New top toolbar menu - we had to place additional buttons there, and keeping the labels proved impossible. Hopefully you still find it easy to use - plus, Surrender and Exit buttons are easier to access now.

  • Allied players can now transfer cash to each other (through the Players menu). Transferring troops is currently on hold, until we figure how to avoid its abuse.

  • Game 'ownership' is now passed automatically if the game creator is no longer playing.

    Lexo me shume ››

  •   | | Komente (15)

    Afterwind has finally been officially released, but that in no way means that we're done with it. A lot of exciting things are waiting for their time - many smaller ones you will see online very soon, other bigger ideas will have to wait for the next version of the game. Here are a few things that we'll definitely be working on:

    Missions will be a way to make some extra money, or get additional units (perhaps rare ones?) or speed up your research. They will involve, for example, capturing and holding a country or a city, or arriving first to a certain point. After fulfilling the conditions you will get some reward. Missions should make playing the game more interesting, with additional goals and clashes for important territories.

    Lexo me shume ››

      | | Komente (15)


    So, the game is finally ready for a test run! Join us for these three nights: October 6-8, after 18:00 GMT. Feel free to use the forum for feedback and bug reports. Thanks!

      | | Komente (0)

    Glorious moment, the game is finally online and available for a test run. At the moment we're just inviting friends and testing the performance, the public launch is scheduled for autumn.

      | | Komente (2)

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